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CPU details you always wanted to know but never asked

Here are two roughly 90mn long resources on these CPU details you always wanted to know but never asked: An article giving an up to date, dense and well explained overview of microprocessors...

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Volumetric light scattering

Here are a couple of links on how to render light scattering effect (aka. volumetric shadows): GPU Gems 3, chapter 13: Volumetric Light Scattering as a Post-Process SIGGRAPH 2010 paper: Epipolar...

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The frame debugger in Unity 5

Aras Pranckevičius wrote on the Unity blog about the new frame debugger feature they added to their editor: Frame Debugger in Unity 5.0. The hack, he calls it, is very simple and just consists in...

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